APPCUI-RS(1)

NAME

AppCUI-rsAppCUI is a fast, cross-platform console and text-based user interface (CUI/TUI) framework for Rust. It combines a…

SYNOPSIS

INFO

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DESCRIPTION

AppCUI is a fast, cross-platform console and text-based user interface (CUI/TUI) framework for Rust. It combines a low-level console engine for input (mouse, keyboard, clipboard, etc.), colors, and rendering with a high-level, rich toolkit of widgets such as windows, menus, buttons, checkboxes, and many more, available for Windows, Linux and Mac.

README

AppCUI-rs

⯈ 𝗔𝗽𝗽𝗖𝗨𝗜-𝗿𝘀 🖳

Windows Build Status Linux Build Status MacOS Build Status Code Coverage License Crates.io Docs.rs Gallery

AppCUI-rs is a fast, cross-platform Rust library for building modern, text-based user interfaces (TUIs) with rich widgets, themes, and full Unicode support—an alternative to ncurses and other terminal UI frameworks.

✨ Features

  • multiple out-of-the-box controls (buttons, labels, text boxes, check boxes, radio buttons, list views, tree views, combo boxes, date/time pickers, color pickers, tabs, accordeons, etc.). A full list of controls can be found here
  • powerful layout system that allows you to position controls using absolute coordinates, relative coordinates, docking, alignment, anchors or pivot positioning (see more here)
  • menus and toolbars
  • multi-platform support (Windows via API and virtual terminal, Linux via ncurses, MacOS via termios)
  • multi-threading support to allow background tasks
  • timers
  • mouse support
  • clipboard support
  • color themes
  • support for Unicode characters
  • predefined dialogs (message box, input box, color picker, save & open dialogs, folder navigator, etc)
  • true colors support (24 bits per pixel) for terminals that supports it.

📸 Screenshots

👉 Check out the Gallery for full demos of all controls!

🖥️ Backends

AppCUI supports various backends based on the operating system it is being used for:

  • Windows Console - based on Win32 low level API, design for clasical windows console
  • Windows VT - based on ANSI sequances, designed for modern windows virtual terminals
  • NCurses - based on NCurses API for linux envinronments
  • Termios - based on ANSI sequances and low level APIs for MAC OSX
  • Web Terminal - designed for Web implementation (based on webgl)
  • CrossTerm - based on the crossterm crate, but enabled via a feature flag

More on the supported backends can be found here

🚀 Quick Start

Add the following to your Cargo.toml:

[dependencies]
appcui = "*"

Then create a new Rust project and add the following code:

use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> { let mut app = App::new().build()?; let mut win = Window::new( "Test", LayoutBuilder::new().alignment(Alignment::Center).width(30).height(9).build(), window::Flags::Sizeable, ); win.add(Label::new( "Hello World !", LayoutBuilder::new().alignment(Alignment::Center).width(13).height(1).build(), )); app.add_window(win); app.run(); Ok(()) }

or a more compact version using proc-macros:

use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> { let mut app = App::new().build()?; let mut win = window!("Test,a:c,w:30,h:9"); win.add(label!("'Hello World !',a:c,w:13,h:1")); app.add_window(win); app.run(); Ok(()) }

Then run the project with cargo run. You should see a window with the title Test and the text Hello World ! in the center.

🧪 Examples

AppCUI-rs comes with a set of examples to help you get started. You can find them in the examples folder, including:

🛠️ A more complex example

Am example that creates a window with a button that when pressed increases a counter.

use appcui::prelude::*;

// Create a window that handles button events and has a counter #[Window(events = ButtonEvents)] struct CounterWindow { counter: i32 }

impl CounterWindow { fn new() -> Self { let mut w = Self { // set up the window title and position base: window!("'Counter window',a:c,w:30,h:5"), // initial counter is 1 counter: 1
}; // add a single button with the caption "1" (like the counter) w.add(button!("'1',d:b,w:20")); w } } impl ButtonEvents for CounterWindow { // When the button is pressed, this function will be called // with the handle of the button that was pressed // Since we only have one button, we don't need to store its handle // in the struct, as we will receive the handle via the on_pressed method fn on_pressed(&mut self, handle: Handle<Button>) -> EventProcessStatus { // increase the counter self.counter += 1; // create a text that containe the new counter let text = format!("{}",self.counter); // aquire a mutable reference to the button using its handle if let Some(button) = self.control_mut(handle) { // set the caption of the button to th new text button.set_caption(&text); } // Tell the AppCUI framework that we have processed this event // This allows AppCUI to repaint the button EventProcessStatus::Processed } }

fn main() -> Result<(), appcui::system::Error> { // create a new application let mut a = App::new().build()?; // add a new window (of type CounterWindow) to the application a.add_window(CounterWindow::new()); // Run AppCUI framework (this wil start the window loop and messaage passing) a.run(); Ok(()) }

🛣️ Roadmap

  • Basic set of widgets and support for Windows, Linux and MacOS
  • WebGL support
  • OpenGL / SDL / Vulkan support
  • TextArea support for code highlighting

🤝 Contributing

Contributions, issues, and feature requests are welcome!
Check out CONTRIBUTING.md to get started.

Join the discussion in GitHub Discussions.

SEE ALSO

clihub3/4/2026APPCUI-RS(1)